So for example if you want to rotate something by 30 degrees, type in <30 and push enter, then grab that rotation grip and it will move in 30 degree increments. There are 2 ways you can enter an angle constraint, either by typing Rotate – you can click and drag on the rotation grip located in the middle of the top edge of the bounding frame to do an immediate rotation. When you drag the grips, if you have grid snap turned on, then that new target point will snap on to the grid and you can snap on to any point you can normally snap on to when dragging that handle (the grip is actually slightly to the outside of the actual point that you place when you drag it).įor rotation it is using the same snap settings as you can currently use for drawing an angled line (Snaps / Straight snap options / Snap angle, the default is 90 degrees). The edit frame's starting position is based on the bounding box of the object.Īctually, the new grips show up in the 2D views (Top/Front/Right) for all selected objects, but they will only show up in the 3D view if you have planar objects selected. New stuff:Įdit frame: There is now so called object edit frame that shows up around the outside of selected objects which allows you to do scaling, mirroring or rotation very easily without starting up special commands. The v2 beta installs into its own folder, it is not a problem to have v1 and any v2 beta installed on the same machine, in fact I recommend that so that you can fall back to v1 if you run into some temporary bad bug in v2.